Not a very timely post but it is what it is. . .
I brought out the toys in October in honor of The Baron's Birthday. I only had the time and access to my toys (refer to previous post) to put on a smallish game (5' square foot table), so decided to take up where we left off two years ago at the first Wiley Wargame Weekend. There I hosted a bigger game (here) of Muskets and Mohawks that timed out just as the two armies were faced off for a firefight across the river. I thought it would be fun to let the same armies have that firefight, and replaced the river with a road to make it easier for them to get at each other.
Maneuvering for both sides was literally straight forward into musket range, except for the Natives that Fast Moved into charge range of the British left flank Regulars.
The ensuing series of charges by the Natives chased the British Regulars into the cover of the woods at the cost of one of the Native units. When the Melees were over, the British Regulars were gone and only the Native Leader remained of the two original units. The line troops blazed away at each other. . .
. . . until there were only two line units left on each side, the French having the edge in quality and the lone Native Leader causing morale issues for the Provincials by firing into their flank from the trees.
Feeling outnumbered and perhaps outmaneuvered, the British conceded. The players were all new to the system, and seemed to generally enjoy the game. One player REALLY didn't like the activation rules. This is not an uncommon reaction to a first go at Two Hour Wargames rules; they can be an "acquired taste."
See ya!
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