Showing posts with label Blah Blah Blah. Show all posts
Showing posts with label Blah Blah Blah. Show all posts

Saturday, November 5, 2022

Sunday, September 26, 2021

Sixty-Two Special leads to The Big Move

 

Here are our boys all saddled up for The Big Move.  

My last post in June suggested there were some game reports coming. What happened? Well, the Summer of COVID 2020 for us was followed by this most recent Summer of The Big Move 2021.

Big Move. . . what happened? 2 days after my last post I found myself unexpectedly and ostensibly “retired.” Yeah. What would our response Move be? After some hard deliberation, we decided our best Move might be to take advantage of the red-hot real estate market in the Twin Cities and sell our house in preparation for a Move back "home" to Kansas City. It's what we intended for the end of our current Five-Year Plan to Retirement. . . we would just Move up the date, without the actual retirement part.

 

So, between mid-June and late August, we prepped our home in the Twin Cities for sale, sold it

 

. . . bought a new home, then packed our entire household and put it on a truck for Overland Park, Kansas

 

 . . . and finally, moved into that new home - with our boys, of course.  

 

It was truly a Big Move, and despite the reason for it I am profoundly grateful that it worked out as well as it did. 

Because this is primarily a blog about gaming, I have intentionally understated the intensity and trauma of the overall experience. I'll just acknowledge and thank my wife, family and friends for their help and support and do my best to continue to cultivate a grateful spirit. 

 

"Moving in" turns into "settling in," and while that is happening there may not be much personal gaming news to post. All my stuff is still in boxes. However, I am back in the home town of The Baron, Wiley Games and the Basement Generals, so will be doing some gaming. For instance, I've already participated in this Star Wars bounty-hunting game of Fistful of Lead: Galactic Heroes. And if you want to hear me "drone on and on until I start foaming at the mouth and falling over backward" about terrain, you can check out this episode of BS-ingwith the Baron, which I did just before leaving Minnesota, from a room that was mostly filled with packed boxes awaiting loading.

 

Bruce and I did get that game of DBA 3.0 Big Battle in before the Move. Bruce brought 2 armies that looked terribly mismatched on initial review: II/33 Polybian Roman and I/36b Italian Hill Tribes/Sardinian. The Sardinians are all Psiloi and Auxilia except for a possible Chariot General; I "won" the Sardinians and prayed to the terrain gods. Terrain can be the great equalizer in DBA if your opponent cooperates.

 


I defended (of course) and chose Difficult Hills and Woods, which mostly ended up on the right side of the table, so that is where I set up to fight. Bruce wanted to fight in 3 neat Roman lines, but I wanted a messy scrum in the terrain so maneuvered to set up good positions with a refused line on the left to hold the flank.




The Roman Cavalry general took the bait and led his Auxilia into the woods and was killed after some initial success. His Auxilia had a little more success, but not enough, and the command was eventually demoralized.





At which point the Romans withdrew to form a defensive "square" and the Sardinians solidified their terrain wall. The Romans weren't going to fight in the woods and the Sardinians were not coming out, so we had a draw, advantage Sardinians because of the demoralized Roman command. A very interesting positional battle from my point of view. Thanks, Bruce, and stay well!

Saturday, January 12, 2019

So long, 2018!


"2018 is behind us, men, but keep yer eyes peeled lest it sneak up on us again!"
Pretty much sums up how I feel about 2018. So far, the first week of 2019 is off to a much better start than 2018, seeing as how I'm not planning my mother's funeral or helping my wife recuperate from an emergency appendectomy! Still can't help looking over my shoulder, though, just a little . . .

Didn't get any gaming in over the holidays, though I did have good intentions. I did, instead, with just a little time off from work, give free reign to the Butterfly Brain. I repainted the John Jenkins guys in the photo above as officers of the Pennsylvania Provincials. The sergeants' green coats with red facings and gray gaiters were once red coats with blue facings and tan gaiters.

Still enjoying the NFL playoffs, especially since the Chiefs are still in! Games give me a chance to do some "mindless projecting" while I watch - for example I varnished the entire regiment of Pennsylvania Provincials last weekend:


Now I just need a warm day to spray with matte finish before basing. . . which might be awhile here in Minnesota! 

Still reviewing F&IW rules with campaigning with Bayonets & Tomahawks in mind (play-testing was put on hold), and Sharp Practice 2 is still holding my attention. Will give Rebels and Patriots a look, too, when it releases later this month.

"Flitting" ahead about 700 years to Star Trek, I built parts of a 1/1000-scale Enterprise, before deciding the models at this scale were just too much work for the pay-off. I know, based on my earlier rant about scale in space, I went in the wrong direction, but I had to get it out of my system. Firmly decided to stay at 1/2500-scale now. Firmly. Yup, decidedly.

On the subject of scale, we flit back nearly three thousand years to the Punic Wars. Still my favorite historical period. . . so much so I've never been able to commit to a scale! I have unpainted armies in both 15mm (Xyston) and 28mm (various makers). Though 15mm makes more sense for massed battles, I just "like" 28mm models. The new Victrix plastic Romans and Gauls are really nice:




 

Then, to make this scale thing even harder for me, John Jenkins releases a new Punic Wars range! DBA would be glorious in 54mm and the only way - for me - to play a massed battle at this scale!








I will note that Mr. Jenkins is bringing the same eye for drama and authenticity to this range that makes his F&IW figures so compelling. Maybe it makes more sense to play something like Lion Rampant or Saga. . . but I don't necessarily always make sense. Hey, a guy can dream, can't he! 

And finally, speaking of Saga, I picked up the new Book of Battles supplement, which has rules for new scenarios, massed battles - including a multi-player format - and a campaign. I am not currently playing Saga, but I follow it.


That's enough flitting around for now - it's almost game time. GO CHIEFS!

 


Sunday, April 8, 2018

Still Boldly Going. . .


This is my new 1/2500-scale Enterprise NX-01. I bought the new AMT/Polar Lights kit of all the Enterprise versions just to get this new little model - and more importantly, the new nearly-full-coverage decals - even though I have all the individual kits already. Guess AMT knew its audience. . .

The "Aztec" decals just rock, and really bring the models to life. Here's a shot of the NX-01 alongside the AMT model Reliant, a later "movie-era" Federation starship in the same 1/2500 scale, photographed on my Cor-Sec game mat.


Note: if interested, you can see how I am adapting the 1/2500-scale models to the Star Trek: Attack Wing game system in some of my earlier posts labeled Star Trek.

Of all the Star Trek franchises to date, I find the Enterprise series the most enjoyable to re-watch. I like the way most all of the traditional foes were handled, including the Vulcans - who were foes as often as friends - in the early heady days of warp-capable human space venturing. The humans were refreshingly human, too; a little dirty and more complicated. So it would figure that my flirtation with Attack Wing starts in the Enterprise-era. Eaglemoss is helpful, here, as well, as some of their models are close enough to 1/2500 scale to be used. For example, here's a shot of the Eaglemoss Andorian Kumari and the Vulcan Ni'Var.


 Here's the Romulan Bird-of-Prey Praetus with the NX-01 again.


And finally, here's a shot of the Enterprise-era 1/2500-scale starships with their actual Attack Wing counterparts, to show the difference in size and relative scale between the models.



Now the reason for the "Blah Blah Blah" tag. . . 

I come to Star Trek first and foremost because of the starship design, and I want to play games with cool models. Even though I am not a physicist, I still had to get over the whole "immensity of outer space" scale thing (check out my earlier post about being in different cities with our little 1/2500-scale models, still in phaser range). Battles will/may be fought from hundreds of thousands of miles apart and at computer-calculation speed. Then there's the whole debate about weapons use at warp speed. Not much fun on the table-top and maybe not even fun on a computer screen! So I rationalize our table-top game as the way a computer might visually simulate the battle, with the relative scale and positions of the combatants altered for the participating humans to make the few necessary critical (and cinematic) decisions. At least until humans themselves become altered by space travel into something altogether different than our current versions. . .

Next up, French and Indian War terrain: Woods 3.0!

See ya!

 

Thursday, March 29, 2018

The Baron Speaks!


BaronVonJ was recently featured in a podcast by The Veteran Wargamer. You can check it out here. You will learn about The Baron and his game development company, Wiley Games, and even more about his flagship skirmish rules, Fistful of Lead.

And if you make it to the last ten minutes of the podcast, you'll hear a shout-out to yours truly. Thanks, Baron!

Monday, May 29, 2017

Memorial Day, Martian Legion and Two Hour Wargames


Jack is no longer with us, but he wants to make sure we remember to thank our veterans for their service and their sacrifices on this Memorial Day. I think those of us who turn history into games have a special responsibility to remember those who made the history in the first place.

Next topic: there's a book called The Martian Legion that I was able to resist for a long time. But I caved; it's about John Carter and Barsoom, after all. And every other character ERB ever created. . . and just about every other Pulp character ever created. It is a big, beautiful over-priced book that is supposed to be a big, beautiful mash-up of ERB and The Pulps. I have a feeling I'll be underwhelmed by the big, beautiful mash-up but the book itself is big and beautiful and the paintings by Craig Mullins are EXACTLY how I picture Barsoom.

The unveiling. . .






 
It is beautiful. . .

Next Topic: Two Hour Wargames. They are not for everybody, but I am a fan of the "reaction" mechanics and the way that you are forced to manage the battle as opposed to commanding it. The only character you are ever in complete control of is YOU, no matter what set of rules you are playing. . . or genre or level of command. AND you can play solo. Really solo, against the game rather than just playing both sides "honestly." AND the "fog of war" is real, due to the game mechanics. Watching the movie Midway this morning reminded me just how critical that "fog" is to a more "realistic" impression of history in our games.

So I am going to spend some time playing through some THW rules for the French and Indian War and World War 2, and eventually Sci-Fi and Pulp (Barsoom, again?). Not exclusively, but seriously.








See ya!