Showing posts with label MicroArmor. Show all posts
Showing posts with label MicroArmor. Show all posts

Friday, August 1, 2025

Battles & Brews Again

 

While the outside game was going on - and it was WAY hot outside - I set up for Armoured Storm, which was a much easier and faster prospect than prepping for one of my F&IW games! We played a simple meeting encounter scenario with 3 players a side each commanding two platoons of 5 "early war" tanks each, with 2 HQ tanks to deploy at will; two flanking armored forces meeting head on.

Shooting range was the length of the 6-foot table but anything over 20" was only possible on a roll of "10" on a D10. . . and of course two of these improbable shots took out two German Marders in the first couple of turns! Afterwards, the shooting at long range proved completely ineffective and both sides closed to better the odds.






The British "Honeys" and the German PzKw IIs took the brunt of the damage dished out, the Honey platoon becoming the first Unit to be knocked out completely.

 




 After about two hours both sides had lost about a third of their tanks and decided to call off their attacks, satisfied with a "draw."

Armoured Storm is a fun little game, that could be bigger if you wanted it to be. It has simple intuitive mechanics with a system for setting initiative and orders for each turn that involves both sides and is almost a "sub-game" in itself. Give it a try - the price is right!

Thursday, July 24, 2025

Battles & Brews

 

 I planned to put on a F&IW game at Battles & Brews this weekend and completed the bases on these Rangers a couple days ago to premiere them at said game. These are "repaints" - check them out here in the Wayback Machine. Then I hurt my hand and decided I didn't want to haul all the required terrain and heavy metal so. . . I am opting for a "lighter" game to make it easier on my sore hand. 

We're going to play Armoured Storm by author Daniel Mersey, of Lion Rampant fame.


 

This game will be "lighter" all around - way less terrain and tiny (MicroArmor) tanks. We played this once a couple years ago; here are some photos from that game that never made it into the blog.














 

The highlight of this game for me? I volunteered to command the weakest German tanks on the field, a platoon of PzKwIIs. We went "hull down in the pass" to protect our left flank and "brewed up" an entire platoon of Crusader IIIs that intended to roll right over us!
 

 

Maybe I'll see ya this weekend.

 

Sunday, October 30, 2016

New Dungeon Tiles!


Made ya look! Construction is underway at Castle FusterCluck. 

Since I can't get to any of my projects, I've been doing some rules research. I am currently fascinated by THW's Nuts Big Battle rules. I like the scale (company-sized battles) and the relatively marker-free environment. I think they would work great for micro-armor; I'd just have to adapt for early North Africa. 


I'm also quite taken with THW's Future Tales; pulp action in a science fantasy universe. For Barsoom, of course. . . who knows if Modiphius will ever actually get to the miniatures rules.




See ya!

Sunday, October 11, 2015

Avalanche Press and WW2


Avalanche Press interrupted my focus of late on re-basing my French and Indian War models by releasing the long-awaited (at least by yours truly) third game in their Panzer Grenadier series trilogy of the North African Campaign of World War 2. An Army at Dawn - obviously a nod to the book of the same name by Rick Atkinson - lets you play out the end game in Tunisia in 40 different scenarios. If you own two earlier games in the Panzer Grenadier series, Desert Rats and Afrika Korps, you can play nearly 150 scenarios covering the whole campaign with all of the relevant forces. 

If you hadn't guessed, my interest in these boardgames is related to my collection of MicroArmor. Like ArkieGamer, I was considering Spearhead by Arty Conliffe (along with the Blaze Across the Sands scenario book) for my WW2 gaming, but when I found the Panzer Grenadier games, with single stands representing platoons (like Spearhead) I found a fun boardgame system that would convert easily to MicroArmor and 4" hexes. All but the largest scenarios will fit on a 5' x 9' table or smaller. I like hexes for this operational scale, as they provide an easy way to represent direct fire on individual units in a hex as well as "area bombardment" that effects an entire hex.

One big advantage of these games for me is the focus on scenarios - some are as small as a dozen units per side, permitting the game to be learned with small fast games, and permitting armies to start small and be built up over time.

You can download the Fourth Edition Panzer Grenadier series rules here if interested. 

See ya!

Monday, August 24, 2015

Recon, Recruits and Samurai


This weekend I visited Recon, a local "game event" held at the Geek Partnership Society in Minneapolis and organized by Mr. George Hord (Thanks, George!) Bruce and I planned to play some DBA/HOTT/D3H2, but Bruce wasn't feeling well so I decided to just go and see some friends. Mr. Hord was playing modern MicroArmor, Mr. James was playing 15mm American Civil War with Regimental Fire and Fury and Mr. Ladd was playing a 28mm Napoleonics game with "a new set of rules with an unpronounceable French name." 

Also got to watch a demo game of SAGA played between Jim (Vikings) and John (Norse-Gael). John hosted the game and provided both of the very-nicely-painted warbands. . . so I have to apologize for the lousy cell phone photo of the game above, which does not do it a semblance of justice, taken on the last turn when the game had come down to the feuding warlords and a handful of supporters. I have the rules and the dice, of course, and lots of figures waiting for paint. . . we'll see if this was enough inspiration to start applying that paint. John and Jim were both very welcoming and patient with my watching (er. . . questions). Thanks!

Still making progress on the F&IW game project for Recruits next month. Here are some "garden fields" I made from Build-A-Rama mats, which are also usable for DBA:


Here are the John Jenkins Indians and Rangers with their new basing:



I have a bit more terrain to finish up but the project seems to be well in hand now. I will post a map and a bit about the scenario next week. 

Friday the Steel Fist Miniatures Kickstarter order arrived. It's always fun getting "little guys" (as Lady Amok refers to them) in the mail! Between Perry and Steel Fist we now have all the important daimyo at Sekigahara in 28mm. 

The figures are quite good; well sculpted with some separate heads, weapons and banners. Even the packaging is nice - printed boxes with "matchbox" sleeves.


Steel Fist also has decal sheets for nobori and sashimonos, too. Gorgeous. A lot of the appeal of the Sengoku Jidai period for me is the graphic design. Here are some photos of the minis and decal sheets:








And, because someone I am sure is wondering how the Perry and Steel Fist minis compare, here is a photo. . . wait for it. . . comparison. Steel Fist on the left , Perry on the right. 


The humans work together nicely, with similar size proportions, even if the Steel Fist minis are just a tad heftier. Not so for the horses; the Steel Fist horses are "heroically larger" in proportion, though I think one could use them with Perry models as long as they weren't next to each other on the same stand. We'll definitely see about that sometime in the future. Definitely.

See ya!