Saturday, March 7, 2015
Though relegated to the basement of Tower Games for our last Hordes of the Things outing due to a cards tournament, Bruce and I soldiered on through two games.
My Undead defended in the first game; Magician General, Hordes, a Behemoth, Knights and a Lurker who never showed up. . .
. . . against Bruce's Macedonians; Hero General, Behemoth, Spears and Warbands. . .
He wanted his Warbands to find my Hordes, and I wanted my Knights to get to those Warbands first! I sent my Knights across the front of my army toward the Warbands and Bruce countered with his Hero General, while the Behemoths jousted in the center.
But the Hero General was fighting without support - very heroic of him! - and eventually fell to a "hard" flank by the Knights. Game One to the Undead.
We decided to play our second game at "double-size," or 48 points, with up to two generals, one of which was designated as Commander-in-Chief. Bruce brought out the Sea Kings, in roughly two equal commands. I didn't get a picture of the army deployed, but it consisted of a couple of Heroes, Airboats, Riders, Behemoths, Warbands and Knights.
The Undead were again defending and countered with one large command and a smaller aerial strike command of Aerial Hero General ("Cruella") with two Flyers. The large command was led by the Magician General (C-in-C) and consisted of Hordes, Behemoths, Knights, Beasts and a Hero - "Undead Larry, Moe and Curly." I anchored my right flank of Beasts in the Woods. Plan was to hold position with the large command and counter attacks as best I could, regenerating Hordes from the nearby Stronghold, while looking for key strike opportunities for Cruella.
The Sea King Airboats moved out in front, while their Heroes pressed hard on the Undead left flank of Knights and Behemoth.
The Knights and Behemoths were able to hold off the Sea King Heroes on the left flank, eventually killing both through good use of terrain and fortunate die-rolling.
Cruella was able to force the issue on the right flank, then descend on the Rider General and kill it, subsequently demoralizing the command when it failed its next PIP roll.
A couple of turns later, a PIP roll of 6 for Cruella allowed each of the three elements in her command to move individually, providing enough flank contacts and overlaps to eliminate the elements needed to break the sea King army in dramatic fashion. Game Two to the Undead. Thank you, Bruce, for two more fun games of HOTT!
One HOTT/DBA project I've been looking forward to is the painting of two 28mm 36-element Samurai armies representative of the combatants of the Battle of Sekigahara. The Steel Fist Miniatures Kickstarter I supported just made the last of the requisite Daimyos (in combination with Perry Miniatures) available. Don't know when I'll get to painting them, but I have one less excuse now!
This is Ishida Mitsunari from the Kickstarter page: